Fabwelt Studios
Lead Game Developer | April 2023 - October 2023
- Gameplay: Sole programmer on the early prototype of the game Rgames (PC and Mobile). Worked on designing the map, programming vehicle mechanics, rigging vehicles, and creating the vehicle selection system. Programmed various dynamic GUI elements such as a dynamic minimap, speedometer, and real-time leaderboard. Worked on materials, including a custom motion blur post-processing effect. Contributed to core Niagara VFX, SFX, and developed AI for opponent cars using the Reinforcement Learning AI method.
- Frameworks & Tools: Unreal Engine 4, Visual Studio 2019 (C++), Unreal Visual Scripting (Blueprints), Git source control, Blender.
- Leadership: As the earliest developer on the project, later, when the team expanded, I took on the responsibility of managing the team. I worked directly with the 3D artists and designers and led the development team for a while.
Yellow Whale Labs (OPC) Pvt Ltd
Multiplayer Game Developer | October 2023 - January 2024
- Gameplay: Worked on an open world blockchain game called Hidden Beyond. Programmed multiplayer system using Epic Online Services, including P2P server hosting and replication. Also worked with AWS and Azure Playfab. Programmed the GUI and worked with shooting systems, shooter AI, Metahumans, etc.
- Frameworks & Tools: Unreal Engine 5, Visual Studio 2022 (C++), Unreal Visual Scripting (Blueprints), Git source control.
- Leadership: Involved in important discussions around the game's design and performance, led the 3D team with optimization decisions, and managed the source control of the game.
Lootera89
Full Stack Game Developer | August 2022 – Present 2025
- Gameplay: Developed various games and shipped Demono: Home Alone (PC), Fistful of Gore (PC and Android), Volleyball With A Stranger (PC). Worked with about everything Unreal Engine has to offer in both 3D and 2D environment, made hundreds of blueprints systems and many C++ systems and also worked with Godot Engine, Unity Engine and currently working with SDL3 Framework.
- Frameworks & Tools: Unreal Engine 4 & 5, C++, SDL3, Visual Studio IDE and Editor, Git source control, Blender, Aseprite.
- Achievements: Demono: Home Alone became one of the most downloaded games on itch.io, with millions of impressions. Volleyball With A Stranger was a game I developed solo for a game jam within three days, and it ended up becoming one of the top submissions of the jam.
ITE Softcare Solutions
Game Developer | December 2022 – April 2022
- Gameplay: Worked on an unreleased Godot Engine-based strategy game for mobile. Worked on a basic top-down touch control system, worked with isometric tiles and made a tile/tower placing system.
- Frameworks & Tools: Godot Engine 3, Visual Studio Code (GDscript), Git source control.
RKDF University, Bhopal, Madhya Pradesh (2024 - 2026)
Bachelor of Computer Applications, BCA, Computer Programming
C++, C, GdScript, Git, Unreal Engine 4 & 5, HTML5, JavaScript, CSS, Godot Engine, SDL3, Blender, Aseprite, Favro, Trello.