I joined Fabwelt Studios in April 2023 as their first Unreal Engine developer to work on a racing game project. Fabwelt, known for its blockchain FPS games like Arsenal, aimed to create an MVP AA-level racing game to secure funding for further development.
I worked on this project for six months, handling AI, car physics, UI design, and optimization. The game features dynamic car AI, advanced motion blur, and realistic physics, all designed to run smoothly on low-end PCs, while offering an immersive experience.
Demono: Home Alone is a short, story-driven horror game I developed solo. It gained significant popularity on its launch, ranking high in itch.io's most popular section. The story, written by two friends and voiced by a professional artist, complemented my work on all aspects of the game's design and development.
This game focuses on creating an immersive atmosphere using custom PSX-style dithering effects and layered sound design. Despite its detailed visuals and interactive elements, the game is highly optimized with a final size of just 400 MB.
Fistful of Gore is a fast-paced beat 'em up game for Android and Windows. I started developing it in April 2023. Players grow stronger as they fight tougher enemies across five different maps, each with a boss at the end.
The game includes custom body dismemberment, 2D blood particles, health bars, and a global leaderboard. Right now, I'm working on character art, background art with an artist, and improving enemy types, bosses, and mobile controls.
Volleyball With A Stranger is a short horror game I developed and designed solo for a Secret Santa Game Jam in just 3 days. In this game, players face a stranger in a tense volleyball match with life or death scenario. the story has 2 potential endings.
The game focuses on dynamic AI behavior and escalating tension through atmospheric design. It features smooth gameplay mechanics, eerie sound effects, and a minimalist approach to storytelling.
Hidden Beyond is a multiplayer blockchain game currently under development by Yellow Whale Labs. I joined Yellow Whale Labs in December 2023 as a multiplayer and backend developer. I worked there for 4 months. The game is still in development.
I worked on multiplayer systems like setting up P2P servers and using EOS, Playfab, and AWS. I made character creation, main menu UI, and a login-signup system. I also migrated Metahuman models to game characters and focused on optimizing the game.